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Answer by sschaem

One way to do it is always render your entire final text (so wrapping doesn;t change), and you instead insert a color tag after the last character you want to display. ex: If you have a black background, and you text is white, simply add a color tag to make your text black after the last char you want to display. Video of how its done in "TextMesh Pro" using its built in functionality for reveals. https://www.youtube.com/watch?v=ToTOrYolVuc ![alt text][1] [1]: http://forum.unity3d.com/attachments/tmpro-character-reveal-gif.101466/

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